Paperback
300 illustrations
192 pages
256 x 215 mm
ISBN 978 1 85669 431 5
19.95
Published October 2007
Contents
Introduction
1. Starting Points
2. Designing For New Media
3. The Internet Environment
4. Imaginary Worlds
5. Next Steps
Glossary
Further Reading
Websites
Index
Content List (PDF) Reviews Post Comments Books by the same author Inspection Copy Available
This book explains how graphic designers use computers as a medium to combine word, image, motion, sound and user interaction for the internet, TV, promos, games, animation, CDs and exhibitions. Mapping the spectrum of career opportunities created by digital technologies in the industry, it also describes the attitudes, skills and knowledge needed to enter the profession and captures the flavour and excitement of working in this field. The authors' broad perspective - taking in everything from photography and illustration to motion, environmental and wearable graphics - describes the growing importance of new media graphic designers in developing new experiences for the information and entertainment industries across the globe. Sections on online design and imaginary worlds, including virtual worlds, digital FX and games, describe recent and future technological developments and their implications for the designers of today and tomorrow.
Tricia Austin is the Course Director of MA Creative Practice for Narrative Environments at Central Saint Martins College of Art & Design. Richard Doust is currently developing new media, virtual and online learning initiatives at Central Saint Martins College of Art & Design.
MA Digital Graphic Archives
03/05/2009
If you are looking for a new media book, which offers practical advice and is a gold mine packed full of visual resources then this is it. I have found the book extremely relevant and up to date in undertaking my own MA.
by Mike Smith
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